

Activation key must be used on a valid Steam account,
SNIPER ELITE 3 SEASON PASS WORTH IT UPGRADE
So to increase your chances to obtain a Soul Shard you will need to farm high-level content and upgrade your Paragon level to increase rarity of items found mod.NOTICE: Requires the base game Sniper Elite III in order to play. Soul Shards as well as the Hell Forge Ember drop anywhere in the game. You can roll sockets on items at Mystic in any town. To use any of these souls shards you need to insert them in a helm or a weapon with a socket. For example, you can see the base and the 3rd rank of Sliver of Terror the shard that can be inserted into a helm. Of course, soul shards that made for helms will unlock defensive properties. Each base has two different passive skills you get one of them randomly. On the last rank, you will unlock a new passive skill that is linked to the soul shard base. Every new usage of the Hell Forge Ember unlocks one rank set of properties. You can see how it works on the screenshots below. So if you get some unnecessary bonuses you will farm a soul shard base and the Hell Forge Ember once again.Įvery new rank will unlock a new set of properties. Note that you cannot reroll or modify the properties that you get on the soul shard after you upgrade it. When you obtain the Hell Forge Ember just use it on any Soul Shard to get 1 more rank.

It drops anywhere but with a very rare chance. To upgrade a should shard you will need the Hell Forge Ember item. While soul shards for the weapon will have offensive properties like extra damage, crit chance, life per hit etc. If it is the one for the helmet it will have defensive properties like armour or additional HP. When you upgrade a soul shard they will randomly generate on your soul shard. Each base type has its own set of possible properties. On every base, you will see three hidden properties. Also, you can see all these Souls Shards in the pictures above (click on the image to see them better). Marks are not applied if you are below 35% health.Īs you can see we divided them into two groups – for a helmet and for a weapon. If the Mark of Destraction expires before the enemy dies, you lose 2% of your maximum health as damage. Each marked enemy that dies removes 1 second from one of your skills on cooldown. Each enemy you pass through will be marked by destruction for 7 seconds.

For every skill on cooldown, you take 12.5% reduced damage and deal 75% increased damage. If more than 3 enemies are within the same distance, you deal 10% increased damage per enemy (to a maximum of 100%).
